You'll play several times just to master your movements, and even more when you play the other "weaker" classes. With every bit of health a valuable commodity, you'll need to learn how to avoid each monster's attack. Don't forget: if you die, you start over from the beginning. Any health you've managed to save will be all you have against the strongest monster in the game yet. In Wayward Souls, dodging attacks from monsters is almost as important as getting the kill because when you reach the end of the fifth floor of the dungeon, you will fight your first boss. Health potions are few and far in between, so hacking and slashing blindly won't help you. Tons of replay valueĮven when you play the Warrior class, it will take several games to finish even the first dungeon. In other words, I recommend you start as a Warrior, learn the ropes, then move on to the other classes. Playing the other classes requires you learn how to play around their specific vulnerabilities. The Warrior will probably last the longest of the three characters because he's the most durable. In this way, you can almost think of the classes as difficulty levels. Not only will it change how you attack, Wayward Souls is about staying alive, so durability is a big part of your choice. The class you choose deeply effects how you'll play the game. Once you choose your class, you'll enter the first dungeon. I managed to unlock the Adventurer in my testing, but it was extremely difficult. Each of these additional classes will unlock as you complete quests and kill bosses. Three additional classes are greyed out on the character select screen, including the Adventurer, the Spellsword, and the Cultist. Instead, you'll have the choice between a Warrior, a Rogue, or a Mage. Though you play as the Paladin in the opening tutorial, the Paladin character class is not available when you start playing the game. It's clear Rocketcat Games wanted to go for an all-gesture interface, but I don't think it would hurt to have a couple of onscreen buttons for inventory items. But in order to activate an item in your inventory, you have to stop play and select the item on another screen. ![]() These can include things like attack potions, health potions, and other useful items. As you play you'll find items that are added to your four-slot inventory. There is one problem with the control system, however. When I first started playing, I couldn't get the swipe controls to work reliably, but after a few games, it became second nature. As the Warrior, for example, you throw an axe when you swipe upward, or equip a shield with a downward swipe. What skills you get depends on which class you play. In addition to moving and attacking, you have two extra skills you can do with a vertical swipe. Once you get a feel for the game, you also have the option to switch to an onscreen gamepad-like controller, but I found the default controls to work great. In this introductory part of the game you'll get a taste for general gameplay and preview the game's excellent electronic soundtrack. You initially play as a Paladin as you learn to touch and swipe the left side of the screen to move, and touch the right side of the screen to attack. ![]() ![]() ![]() When you start Wayward Souls you're treated to a sort of tutorial level that shows you the ropes for the touchscreen controls. So while it is a bit pricey compared to other games, if you have any interest, it's definitely worth it now. If you pay now, it's about 5 bucks and you'll get all the updates for free. Rocketcat games has stated they will release several content updates that will raise the price by one dollar. Before we go any further, it's important to note that Wayward Souls is a relatively expensive game at $4.99 currently.
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